- Harvest of Souls
Deva Bryson Winblood & Jeremy "Greenedr00l" Greene
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One day I came up with the idea to merge real time strategy concepts with Neverwinter Nights. I wanted to see what it would play like to be able to build units, harvest mana, and collect souls. It would still have a strong role playing element. So, I decided on commands, made up units for 4 teams, made the maps, and started scripting. Early in the project (most of the unit commands were done, random placeables were done) I found myself needing someone to test Harvest of Souls out with. I asked my friend Jeremy Greene (who is also a programmer) to help me out. We had so much fun testing it we quickly could tell we were onto something. Jeremy came on full force and helped me balance the teams, cleanup maps, make some unique items, add some more units, answer interview questions, and come up with suggestions which I used to tweak and improve the scripts. Thus, he became very important to what Harvest of Souls eventually became and is rightly the co-designer of HoS.
Surprisingly RTS - Harvest of Souls generated a lot of interest in terms of people interviewing us and saying it sounded like a great idea. Unfortunately, much of this press was before we received any feedback from people. Eventually, we started getting feedback. We were already planning the sequel by this point. HoS is an experiment/prototype so, we wanted to get onto something that would be polished and far superior to HoS in every way. We needed feedback.
People requested everything from making it a Persistent World, adding more teams, adding AI Team Leaders, and adding new maps. These were all great ideas and at that time were ideas we had already considered.
Harvest of Souls has gone through numerous permutations. It is very stable and is a lot of fun to play. You will likely need to play two or three games before you start getting the feel for it. It CAN be played in single player but, is not recommended as such.
So far this is the highest replay module I have personally played to date. However, Gestalt is releasing his Good Vs. Evil which is a shorter game and is taking a different approach than Harvest of Souls. HoS was also released several months before GvsE.
INFORMATION RELATING TO HARVEST OF SOULS:
Interview with nwvault.ign.com
Interview with HomeLanFed